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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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Robert Rodriguez
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"Will Become a Classic in the Field"

Having read numerous books on webgpu and wgsl and graphics and compute and shader and visualization and ai, I can confidently say this is among the be...

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"The storytelling around Game Design, Programming is so engaging, I forgot I was learning!"

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"I was skeptical at first, but this book completely changed how I approach webgpu, wgsl."

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"This book is like having a mentor in print. It guided me through Vulkan Compute, GPU Programming with clarity and warmth."