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"I'll be recommending this book on webgpu, wgsl to everyone in my circle." - David Taylor

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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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Thomas Taylor
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"Insightful, Practical, and Engaging"

I've been recommending this book to everyone in my network who's even remotely interested in webgpu, wgsl, graphics, compute, shader, visualization, a...

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What Readers Say

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Linda Davis

"The storytelling around graphics, compute is so engaging, I forgot I was learning!"

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Jennifer Garcia

"I keep coming back to this book whenever I hit a roadblock with webgpu, wgsl. It never fails to inspire."

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Mary Brown

"A must-read for anyone who wants to go beyond surface-level understanding of webgpu, wgsl."