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"I found myself quoting this book on webgpu, wgsl in conversations all week." - Robert Smith

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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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Barbara Martin
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"Required Reading for Anyone in the Field"

I've been recommending this book to everyone in my network who's even remotely interested in webgpu, wgsl, graphics, compute, shader, visualization, a...

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Michael Moore

"Clear, concise, and compelling - this is the book I wish I had years ago when I first encountered Vulkan Compute, GPU Programming."

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William Thompson

"I've already implemented three ideas from the programming, patterns chapter - and they're working!"

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Susan Brown

"Every chapter on webgpu, wgsl felt like a lightbulb moment. Brilliantly written!"