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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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Sarah Thompson

"The author breaks down complex simulation, dynamics into bite-sized, digestible insights."

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Jessica Thomas

"I couldn't put this book down! The way it explains kinematics, inverse kinematics is revolutionary."

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James Rodriguez

"I keep coming back to this book whenever I hit a roadblock with webgpu, wgsl. It never fails to inspire."