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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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Jennifer Brown

"This book is like having a mentor in print. It guided me through Data Visualization, Information Design with clarity and warmth."

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Elizabeth Martin

"I've already implemented three ideas from the webgpu, wgsl chapter - and they're working!"

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Patricia White

"The practical examples on graphics, compute helped me immediately improve my work."