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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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"Exceeded All My Expectations"

What impressed me most was how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D M...

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Richard Smith

"I've bought 8 copies to give to my team. Essential reading for anyone in this field."

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Patricia Smith

"I was skeptical at first, but this book completely changed how I approach Vulkan Compute, GPU Programming."

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Sarah Martinez

"A must-read for anyone who wants to go beyond surface-level understanding of compute, ai."