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"The author's treatment of webgpu, wgsl is both innovative and practical. Highly recommended!" - Mary Johnson

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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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What Readers Say

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David Taylor

"I've read dozens of books on graphics, javascript, but none have been this actionable."

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Sarah Thomas

"I keep coming back to this book whenever I hit a roadblock with webgpu, graphics. It never fails to inspire."

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Richard Rodriguez

"I've already implemented three ideas from the webgpu, wgsl chapter - and they're working!"