"A rare blend of scholarship and storytelling that brings Uncanny Valley, Digital Humans to life." - Charles Rodriguez
From foundational principles to advanced applications, this book covers Uncanny Valley, Digital Humans, Human Perception in Uncanny Valley and Digital Humans with impressive depth and clarity.
6,398 community members have read 46,718 books this month!
As someone with 12 years of experience in Uncanny Valley and Digital Humans and Human Perception and Robotics Psychology and AI and Emotion and Creepy...
Fill your house with stacks of books, in all the crannies and all the nooks. - Dr. Seuss
Whether you're new to Game Design and Design Frameworks or a seasoned expert, this book provides a t...
Blending academic rigor with accessible prose, this Quantum Computing and Qubits book offers a fresh...
An insightful journey through the world of physics and collision detection, this book unpacks physic...
Books Featured
Monthly Readers
Expert Reviews
Publishing Partners
"If you're serious about mastering Game Prototyping, Rapid Game Development, this is the only book you need."
"I've already implemented three ideas from the javascript, simulation chapter - and they're working!"
"I couldn't put this book down! The way it explains graphics, vulkan is revolutionary."