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"The clarity with which author explains webgpu, wgsl is nothing short of brilliant." - Thomas Brown

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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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Richard Miller
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"Exceeded All My Expectations"

As someone with 3 years of experience in webgpu and wgsl and graphics and compute and shader and visualization and ai, I found this book to be an exce...

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"I keep coming back to this book whenever I hit a roadblock with Programming, Game Development. It never fails to inspire."

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"I've bought 3 copies to give to my team. Essential reading for anyone in this field."