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"I'll be recommending this book on webgpu, wgsl to everyone in my circle." - Michael Johnson

Dec 25
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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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John Miller
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"Worth Every Penny and Then Some"

Having read numerous books on webgpu and wgsl and graphics and compute and shader and visualization and ai, I can confidently say this is among the be...

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What Readers Say

Reviewer
James Miller

"I've bought 3 copies to give to my team. Essential reading for anyone in this field."

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Karen Thompson

"I keep coming back to this book whenever I hit a roadblock with Vulkan, ray tracing. It never fails to inspire."

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Thomas Taylor

"Clear, concise, and compelling - this is the book I wish I had years ago when I first encountered OpenCL, GPU Computing."