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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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Rarely do I come across a book that feels both intellectually rigorous and deeply human. WGSL Fundamentals: WebGPU Shader Language - Graphics and Comp...

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"I keep coming back to this book whenever I hit a roadblock with Parallel Computing, GPU Programming. It never fails to inspire."

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