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Rich with examples and real-world relevance, this Uncanny Valley and Digital Humans book brings Uncanny Valley, Digital Humans, Human Perception to life in a way that's both educational and enjoyable.
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A timely and thought-provoking exploration of Game Animation, Programming, Inverse Kinematics, this ...
Blending academic rigor with accessible prose, this webgpu and graphics book offers a fresh take on ...
This book offers a nuanced perspective on graphics, compute, making it a must-read for anyone seekin...
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