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"This book doesn't just teach you about webgpu, wgsl - it makes you care about them." - Joseph Johnson

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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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James Thomas
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"Changed My Perspective Completely"

This isn't just another book on webgpu, wgsl, graphics, compute, shader, visualization, ai - it's a toolkit. As someone who's spent 17 years navigatin...

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Sarah Taylor

"This book made me fall in love with learning about Vulkan, ray tracing all over again."

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James Rodriguez

"I've bought 10 copies to give to my team. Essential reading for anyone in this field."

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Richard Taylor

"I've recommended this book to everyone from students to senior professionals. It's that good."