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"The clarity with which author explains webgpu, wgsl is nothing short of brilliant." - Thomas Garcia

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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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Patricia Davis
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"A Masterful Treatment of the Subject"

Having read numerous books on webgpu and wgsl and graphics and compute and shader and visualization and ai, I can confidently say this is among the be...

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What Readers Say

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Thomas Wilson

"Every chapter on OpenCL, GPU Computing felt like a lightbulb moment. Brilliantly written!"

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Mary Jones

"This book saved me 55 hours of research. Worth its weight in gold!"

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David Hernandez

"I've already implemented three ideas from the webgpu, wgsl chapter - and they're working!"