"I found myself quoting this book on Uncanny Valley, Digital Humans in conversations all week." - Thomas Davis
With its clear structure and engaging tone, this Uncanny Valley and Digital Humans book makes even the most complex aspects of Uncanny Valley, Digital Humans, Human Perception approachable and memorable.
12,268 community members have read 16,102 books this month!
What sets this book apart is its balanced approach to Uncanny Valley, Digital Humans, Human Perception, Robotics Psychology, AI and Emotion, Creepy Re...
Fill your house with stacks of books, in all the crannies and all the nooks. - Dr. Seuss
Rich with examples and real-world relevance, this Game Prototyping and Rapid Game Development book b...
A well-researched and eloquently written guide to Game Physics, Collision Detection, Rigid Body Simu...
This book offers a nuanced perspective on graphics, compute, making it a must-read for anyone seekin...
Books Featured
Monthly Readers
Expert Reviews
Publishing Partners
"Clear, concise, and compelling - this is the book I wish I had years ago when I first encountered Game Design, Design Frameworks."
"I couldn't put this book down! The way it explains DirectX, DirectX 12 is revolutionary."
"I finished the last page and immediately started over. That's how good it is on webgpu, wgsl."